//==========================================================================;
//
//  This material has been supplied as part of the Sonic Foundry Plug-In
//  Development Kit (PIDK). Under copyright laws, this material may not be
//  duplicated in whole or in part, except for personal use, without the
//  express written consent of Sonic Foundry, Inc. Refer to the license
//  agreement contained with the PIDK before using any part of this material.
//
//  THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
//  KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
//  IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
//  PURPOSE.
//
//  Web:    www.sonicfoundry.com
//  Email:  pidk@sonicfoundry.com
//
//  Copyright (C) 1996-1998 Sonic Foundry, Inc. All Rights Reserved.
//  Portions Copyright (C) 1992-1996 Microsoft Corporation.
//
//--------------------------------------------------------------------------;
//
//  This is an example DirectX Audio Plug-In.
//
//
//==========================================================================;

Sonic Foundry Mix Plug-In (SFMIX.AX)

The Sonic Foundry Mix Plug-In demonstrates a non-in-place transform
with a media type change. This example changes a stereo input to a
mono or stereo output with independant mixing control of the left and
right channels. This is a good starting point for effects that need to
change the number of channels from input to output (stereo to mono
converters).

Much more information needs to be written here...


Files contained in this example:

    readme.txt      - this file
    sfmix.h         - classes and defines for the transform
    sfmix.cpp       - transform (the real work) is in here
    sfmix.def       - generic linker definition file
    sfplugin.cpp    - DirectX 'glue' (usually doesn't need changes)
    sfppage.h       - classes/defines for the property page(s) (the GUI)
    sfppage.cpp     - implements the property page(s)
    sfmix.rc        - dialog templates and stuff for the property pages
    sfoundry.bmp    - logo bitmap for Sonic Foundry
    resource.h      - dialog id's
    context.h       - help file context id's
    sfmix.hpj       - project file for building help file
    sfmix.rtf       - help file text in rich text format
    makefile        - makefile
    _depend         - makefile dependencies

